BMX Basics

The physics of humiliation, part 2.

 

(Last month we discussed inertia and how it affects your riding. This month, we'll look at "center of gravity.")

Center of gravity (Cg for short) is the basis of most "BMX physics". Cg is sometimes called your "balance point". It's the point where someone could stick a big metal stake through your body, tie a string from that stake to the ceiling, and have you "hang evenly" like a picture. That's probably not likely to happen, but isn't it nice to know that it could? Another example of Cg would be found by placing a spoon across the tip of your finger and trying to balance the spoon. You'd probably find that the Cg of the spoon is very close to the big round part.


I've posted a semi-complete explanation of Cg on my web site, but here's the short version for those of you who are too busy to visit my poor, lonely home page. (Obviously you're already here, so click the link to go to the complete discussion if what you see below whets your appetite in any way---JB) Cg exists in three dimensions - up/down, left/right, and back/forth. When you learned to ride your bike, you learned to keep your Cg centered above it as far as the left/right part goes, so we won't worry too much about that.


You have a Cg, and your bike/rider combination also has a Cg. You change your bike/rider Cg by moving your body and by moving the bike through the four "interface points" of grips and pedals. Let's say you want to do a manual. You do this by leaning back until the front wheel comes up. You then shift back and forth, keeping the front wheel up. If we could see a rider's Cg, instead of just imagining it, we'd see that when a rider manuals his Cg is directly above his rear axle. If the Cg moves ahead of the rear axle, the front wheel comes down. If it moves behind the axle, the rider falls off the back of the bike. The heavier your bike is, the more of your weight you have to "hang back" to balance the manual.


You know that "pulling up" or manualing a small jump is faster than just riding it, but why is this so? It goes back to inertia, which we talked about last month, and Cg gets to play a part here too. Let's say you're riding up to a jump. If you just ride the jump, the "bump" of hitting the jump with your front wheel will slow you down. Plus, your entire weight will have to travel up the jump and back down it, wasting even more time. What a bummer.


If, on the other hand, you pull up and hang behind the bike, your Cg is placed up and back from where it would normally be. When your back wheel hits the jump, it slows down, but your Cg keeps moving forward at the original speed. As the Cg moves forward relative to the bike, the front wheel drops, just like leaning forward during a manual. The front wheel touches down on the backside. Now your Cg is where it normally should be, and the ride continues.


For a further illustration, imagine you're sitting in the front seat of a car and you see a big pile of sand ahead. You climb into the back seat before the car hits the pile of sand. When it does hit, it slows down and you fly forward - into the front seat, and you keep driving. Goofy, huh? But if you'd stayed in the front seat, you'd have gone out the window.


To make this work, you've got to make sure your front wheel clears the jump.
I was taking practice at a local track a few years ago and "tapped" my front wheel on the top of a jump. When this happened, my Cg went forward, just like it was supposed to, but the front wheel couldn't dip because it was touching the ground already. The law of inertia tells us that my Cg kept moving, and I flipped forward over my handlebars like Mary Lou Retton flipping into a Wheaties commercial.


If a particular section of a track is giving you trouble and causing you to "wobble" or flap your handlebars back and forth, try keeping your Cg farther back. Last year's Morristown Nationals had a rhythm section that caused a lot of riders to put their Cg too far forward, which caused unwanted handlebar flapping, which led to swerving off the track and bailing. The farther back your Cg is, the less likely you are to steer yourself into trouble. Last month I mentioned how a wet front tire caused me to slide out and lose a race. Had I been leaning back going into the turn, I'd have been able to feel the slide and put my foot down to save things, instead of going head-first into the berm. As I've been saying for three and a half years, "Never use your front wheel when you can use your back wheel." You'll be safer that way.


Jumping is a Cg manipulation. As you ride up to a jump, you lower your weight on the bike. When you start riding up the slope, you push against the pedals, throwing your Cg up. As you do that, you pull the bike up and into your body, bringing it higher. Without this Cg "bounce", you're just riding the jump. Most of us know how to "pull up", but aren't conscious of the "pushing" motion that precedes it.


The odd lesson we learn from this is that the more we "crouch and spring" before the jump, the higher we'll go. If you're having trouble clearing something, and more speed isn't possible, try a stronger crouch.
Understanding "crouch and spring" helps us figure out how a "dead sailor" happens. Remember that you outweigh your bike, and because of that you are the major part of the bike/rider Cg. When you leave a jump and catch air, the bike is going along with you, not vice versa. Most of us "tuck" our bikes in midair and then extend our arms and legs rig before hitting the ground, for a "shock absorber" effect. The bike moves up and down in relation to the body, not the other way around.
A "dead sailor" occurs when you don't tuck properly off the lip of the jump. This means your bike is too far away from you to manipulate properly, and it sways out from under you. Think of someone on a very tall unicycle, trying to keep the wheel under the seat, and you'll understand why it's tough to keep a bike under you when your legs are extended. This increases the likelihood of landing partially leaned-over, which usually leads to a wreck.


Long ago, back when dinosaurs ruled the earth, my mom bough me a new Construction Yellow Redline 600c. It was my first "real" race bike, so naturally I took it right up to our local jump and hit it as fast as I could, which is a lot faster than I'd been able to do on my old homemade racer. My extra speed made me jump higher than I was used to, and I didn't "tuck" properly. I was so far above my bike that I nearly lost it altogether, but I settled for toppling over in mid-air and landing on my face and elbow. Were I to do that today, I'd probably check myself into a hospital, but back then I used a Vise-Grip to pull the rocks out of my arm and rode the jump until the sun went down. I was either very stupid back then or far smarter than I am now - I'm not sure which.


If the "dead sailor" is an example of uncontrolled Cg, then a backflip like the one Jose Yanez invented and Todd Lyons popularized is an example of perfectly controlled Cg. As Todd leaves the jump, he begins rotating around his Cg, the same way a top spins around its balance point. If we could "see" his Cg, we'd notice that its motion is the same as on any other jump - an up-and-down curve created by gravitational pull. It's the rotation around the Cg that makes a backflip.
Jody Donnelly, another hero of mine and a prime example of an "ordinary guy" with extraordinary talent, used to wreck very spectacularly on backflips by "over-rotating", just like Cru Jones. Jody would have gladly quit doing this, and eventually did, but you can't just decide to stop "over-rotating." Once you start spinning around your Cg, you wait, and can't stop until you hit the ground. Why? Inertia, of course. To prevent "over rotation", you have to carefully match your rate of rotation to the size of the jump. That's why backflips on dirt are so special - every jump is different, and it takes an unusual kind of talent to estimate the necessary spin rate just by looking at a jump. Quarterpipes, on the other hand, are much closer to being identical.


We'll finish by noting an example of over-rotation on my part. In the semi of the Ohio State Race Championships many years ago, I believed it would be important to totally clear the first tabletop. Since we all landed on our back wheels in those days, I planned to pull up hard, lean back, and touch my rear wheel down on the jumps backside. Doing this would let me keep some speed and make the main.
When I hit the jump, I pulled up hard - way to hard. Before I knew it, I was upside-down on the air. Not knowing what to do, I settled for letting go and falling eight feet onto my back. My bike followed soon after and snapped my favorite Kashimax Aero seat, along with my hopes of making the main. Although I didn't know it at the time, that was the best year I would ever have on the bike. In 1988 I broke my neck and changed from the snot-nosed, hard-charging "winner" I used to be to the low and slow Jim Boswell you know today.
If I could go back in time, I would worry less and enjoy my good years more. But physics won't let me go back, any more than it will let you save a bad "dead sailor" ten feet off the jump. So enjoy your riding today. Physics doesn't guarantee us a tomorrow.

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